using System;
using Server.Targeting;
using Server.Network;

namespace Server.Items
{
    public interface ICommodity
    {
        string Description { get; }
        int DescriptionNumber { get; }
    }

    public class CommodityDeed : Item
    {
        private Item m_Commodity;

        [CommandProperty(AccessLevel.GameMaster)]
        public Item Commodity
        {
            get
            {
                return m_Commodity;
            }
        }

        public bool SetCommodity(Item item)
        {
            InvalidateProperties();

            if (m_Commodity == null && item is ICommodity)
            {
                m_Commodity = item;
                m_Commodity.Internalize();
                InvalidateProperties();

                return true;
            }
            else
            {
                return false;
            }
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version

            writer.Write(m_Commodity);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
                case 0:
                    {
                        m_Commodity = reader.ReadItem();

                        break;
                    }
            }

            if (m_Commodity != null && !(m_Commodity is ICommodity)) //Apparently, there may be items out there with this.  Funky.
            {
                Timer.DelayCall(TimeSpan.Zero, this.Delete);
            }
        }

        public CommodityDeed(Item commodity)
            : base(0x14F0)
        {
            Weight = 1.0;
            Hue = 0x47;

            m_Commodity = commodity;

            LootType = LootType.Blessed;
        }

        [Constructable]
        public CommodityDeed()
            : this(null)
        {
        }

        public CommodityDeed(Serial serial)
            : base(serial)
        {
        }

        public override void OnDelete()
        {
            if (m_Commodity != null)
                m_Commodity.Delete();

            base.OnDelete();
        }

        public override int LabelNumber { get { return m_Commodity == null ? 1047016 : 1047017; } }

        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (m_Commodity != null && m_Commodity is ICommodity)
                list.Add(1060658, "#{0}\t{1}", ((ICommodity)m_Commodity).DescriptionNumber, m_Commodity.Amount); // ~1_val~: ~2_val~
        }

        public override void OnSingleClick(Mobile from)
        {
            base.OnSingleClick(from);

            if (m_Commodity != null && m_Commodity is ICommodity)
                from.Send(new UnicodeMessage(Serial, ItemID, MessageType.Label, 0x3B2, 3, "ENU", "", ((ICommodity)m_Commodity).Description));
        }

        public override void OnDoubleClick(Mobile from)
        {
            int number;

            BankBox box = from.FindBankNoCreate();
            //CommodityDeedBox cox = CommodityDeedBox.Find(this);

            // Veteran Rewards mods
            if (m_Commodity != null)
            {
                if (box != null && IsChildOf(box))
                {
                    number = 1047031; // The commodity has been redeemed.

                    box.DropItem(m_Commodity);

                    m_Commodity = null;
                    Delete();
                }
                //else if (cox != null)
                //{
                //    if (cox.IsSecure)
                //    {
                //        number = 1047031; // The commodity has been redeemed.

                //        cox.DropItem(m_Commodity);

                //        m_Commodity = null;
                //        Delete();
                //    }
                //    else
                //        number = 1080525; // The commodity deed box must be secured before you can use it.
                //}
                else
                {
                    if (Core.ML)
                    {
                        number = 1080526; // That must be in your bank box or commodity deed box to use it.
                    }
                    else
                    {
                        number = 1047024; // To claim the resources ....
                    }
                }
            }
            //else if (cox != null && !cox.IsSecure)
            //{
            //    number = 1080525; // The commodity deed box must be secured before you can use it.
            //}
            //else if ((box == null || !IsChildOf(box)) && cox == null)
            //{
            //    if (Core.ML)
            //    {
            //        number = 1080526; // That must be in your bank box or commodity deed box to use it.
            //    }
            //    else
            //    {
            //        number = 1047026; // That must be in your bank box to use it.
            //    }
            //}
            else
            {
                number = 1047029; // Target the commodity to fill this deed with.

                from.Target = new InternalTarget(this);
            }

            from.SendLocalizedMessage(number);
        }

        private class InternalTarget : Target
        {
            private CommodityDeed m_Deed;

            public InternalTarget(CommodityDeed deed)
                : base(3, false, TargetFlags.None)
            {
                m_Deed = deed;
            }

            protected override void OnTarget(Mobile from, object targeted)
            {
                if (m_Deed.Deleted)
                    return;

                int number;

                if (m_Deed.Commodity != null)
                {
                    number = 1047028; // The commodity deed has already been filled.
                }
                else if (targeted is Item)
                {
                    BankBox box = from.FindBankNoCreate();
                    //CommodityDeedBox cox = CommodityDeedBox.Find( m_Deed );

                    // Veteran Rewards mods
                    if (box != null && m_Deed.IsChildOf(box) && ((Item)targeted).IsChildOf(box)
                        /*|| cox != null && cox.IsSecure && ((Item)targeted).IsChildOf(cox)*/)
                    {
                        if (m_Deed.SetCommodity((Item)targeted))
                        {
                            number = 1047030; // The commodity deed has been filled.
                        }
                        else
                        {
                            number = 1047027; // That is not a commodity the bankers will fill a commodity deed with.
                        }
                    }
                    else
                    {
                        if (Core.ML)
                        {
                            number = 1080526; // That must be in your bank box or commodity deed box to use it.
                        }
                        else
                        {
                            number = 1047026; // That must be in your bank box to use it.
                        }
                    }
                }
                else
                {
                    number = 1047027; // That is not a commodity the bankers will fill a commodity deed with.
                }

                from.SendLocalizedMessage(number);
            }
        }
    }
}